Sistemkontrol adalah komponen wajib pada mobil dengan sistem komputerisasi, sebab rangkaian kelistrikan dihidupkan dan dimatikan dengan prosesor komputer. Kondisi ini membuat komponen input tidak lagi dibutuhkan. Contohnya adalah sistem pengereman ABS, auto levelling headlamp, transmission control module, dan lain-lain.
ï»żApple has announced visionOS, the operating system that will power its new Vision Pro headset. Apple says itâs designed from the ground up for spatial company revealed the operating system as part of its many announcements at the Worldwide Developers Conference 2023 event. The operating system is focused on displaying digital elements on top of the real world. Appleâs video showed new things like icons and windows floating over real-world spaces. The primary ways to use the headset are with your eyes, hands, and your voice. The company described how you can look at a search field and just start talking to input text, for example. Or you can pinch your fingers to select something or flick them up to scroll through a window. The Vision Pro can also display your eyes on the outside of the headset â a feature Apple calls âEyeSight.â Photo by Dan Seifert / The VergeIt seems Apple envisions this in part as a productivity device; in one demo, it showed a person looking at things like a Safari window, Messages, and Apple Music window all hovering over a table in the real world. Apple also showed a keyboard hovering in midair, too. And the Vision Pro can also connect to your Mac so you can blow up your Macâs screen within your headset. Image AppleIt will also be a powerful entertainment device, apparently. You can make the screen really big by pinching a corner of a window Apple demoed this with a clip of Foundation. You can display the screen on other backgrounds, including a cinema-like space or in front of Mt. Hood Appleâs suggestion!, thanks to a feature Apple calls Environments. Youâll also be able to watch 3D movies on the device. And Disney is working on content for the headset, which could be a major way for people to get on board with actually using it to watch shows and movies â Disney Plus will be available on day one, Disney CEO Bob Iger said during the AppleApple Vision Pro will play games, too, and support game controllers; Apple showed somebody using the device with a PS5 DualSense headset. Over 100 Apple Arcade titles will be available to play on âday one,â Apple said during its AppleThe Vision Pro also has a 3D camera, so you can capture âspatialâ photos and video and look at those in the headset. And panorama photos can stretch around your vision while youâre wearing the device. FaceTime is getting some âspatialâ improvements, too; as described in Appleâs press release, âusers wearing Vision Pro during a FaceTime call are reflected as a Persona â a digital representation of themselves created using Appleâs most advanced machine learning techniques â which reflects face and hand movements in real time.âvisionOS will have a brand-new App Store where people can download Vision Pro apps, and the Vision Pro will be able to run âhundreds of thousands of familiar iPhone and iPad apps,â Apple AppleThe launch of a new operating system marks a big moment for Apple â and for developers. With Apple releasing this new headset, weâll almost certainly see a rush of developers making apps that try and take advantage of the new platform in hopes of becoming the next stratospheric hit. Apple has already been particularly interested in augmented reality, but as my colleague Adi Robertson wrote, augmented reality needs an iPhone moment â and Monday could have been said, other augmented reality platforms havenât yet hit critical mass. And weâll have to wait to see if Appleâs new visionOS operating system can avoid turning into the next watchOS, which has gradually lost some major apps over time, like Microsoft Authenticator, Uber, and is almost certainly hoping its new OS someday becomes an iOS-level juggernaut. Now that the company has finally revealed what the platform is capable of, the race is on for Apple and developers to try and make the next big thing. Though weâll be waiting a while until we see just how big it might be; Apple says the headset wonât be available until early next June 5th, 637PM ET Added that the Vision Pro will be able to access âhundreds of thousandsâ of iPhone and iPad apps. Related
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Let us help AppleEverything Apple Announced at WWDC 2023 Vision Pro VR Headset, New Macs, and More[Sign up for Wirecutter's newsletter to get independent reviews, expert advice, and the very best deals sent straight to your inbox.]Appleâs annual Worldwide Developers Conference is usually where the company shows off all the new software features coming to iPhones, iPads, Macs, and this year Apple launched an entirely new type of device at its usually software-focused event an AR/VR headset. Hereâs everything Apple announced at WWDC, from the Apple Vision Pro to iOS biggest One More Thing Apple Vision Pro Photo AppleAppleâs long-rumored virtual reality and augmented reality headset is officially here. The Apple Vision Pro, which goes on sale early next year for $3,500, is what CEO Tim Cook calls the first Apple product you look through, rather than look at. Itâs shaping up to be the slimmest mixed-reality headset released so far, and during the presentation, Apple showed off the ability to use the device like a laptop, a TV screen, and a gaming and display Photo AppleThe Vision Pro is a headset designed by Apple, so it has a distinctly Apple aesthetic. The display, which consists of a glass front and an aluminum frame, connects to a soft headband that the wearer can adjust for better fit or swap out. The headset has a thin braided cable that attaches to an external aluminum battery pack the size of a deck of cards, which the wearer can slip into a pocket. Apple claims that it studied thousands of heads as part of its research in designing the headset. Folks who wear glasses will be able to use the headset, tooâApple partnered with Zeiss to develop custom optical inserts to magnetically fit inside the display. Those inserts will be sold separately, though, and itâs unclear how much theyâll Apple Vision Pro has a feature called EyeSight, which lets you control the transparency of its display using a digital crown, much like on the Apple Watch. The opacity ranges from an augmented reality view, where you can fully see your room through cameras and people can see your eyes on the external display, to an opaque virtual reality mode that you can set for a more immersive Pro apps and how to use them Photo AppleApple wants the Vision Pro to span work and entertainment. The headset wirelessly and automatically connects to a Mac, and you can take over your computerâs desktop as well as all of its processing power when wearing the headset. At WWDC, Apple showed off the headset as a tool for running more interactive meetings and working with colleagues, but the company also demonstrated how the headset could create a portable cinema and gaming control the Vision Pro through hand gestures, eye movements, and your voice. Apple calls the technology âspatial computing,â and during the presentation, Cook likened it to a new generation of computing, much as the smartphone headset tracks a tremendous amount of data using lidar, a TrueDepth camera, and many other cameras to track hand movement. The Vision Pro has an M2 chip inside, as the latest Macs do, but itâs also powered by a new chip called the R1, which processes the data from 12 cameras, five sensors, and six microphones in real time. The Vision Pro also has a 3D camera, which can record 3D-format video that you can rewatch on the you set up the Vision Pro, it uses its cameras and sensors to create your âpersona,â which will appear in FaceTime calls and other situations when youâre virtually âwithâ another person. Your persona is essentially a 3D capture of your likeness. Whether that avatar has legs is currently operating system on the device, visionOS, has a number of processes to specifically handle all the cameras and the timing needs to coordinate all the hardware packed into the headset. The new headset supports apps, which you install from a new visionOS app store. When you slip the headset on, apps appear levitating in front of you, and you can select them using your eye movements, hand gestures, or voice. Youâll also be able to interact with existing Apple apps like Messages and Safari in different ways, such as pulling a 3D object out of Messages to view it on its own. Because Apple gave early access to the Vision Pro to high-profile developers, Microsoft apps such as Excel and Word, for example, are already a huge move, Apple has partnered with Disney to make Disney+ available on the Vision Pro at launch. Disney CEO Bob Iger appeared at WWDC to show the ways in which Disney characters like Mickey Mouse could appear in augmented reality on the M2 MacBook Air Photo AppleAppleâs latest MacBook Air is a big one The 15-inch M2 MacBook Air is a larger version of our upgrade pick, the 13-inch M2 MacBook Air. The new laptop will have the same layout as its 13-inch sibling, with two USB-C Thunderbolt 4 ports, a MagSafe port for charging, and a headphone jack. Its screen is capable of 500 nits of brightness, which makes it great for typing in bright conditions which would have come in handy here on the ground at Apple Park, to be honest. It will cost $1,300 when it goes on sale next week, and the 13-inch M2 MacBook Air will get a price reduction to $1,100. The new MacBook Air is available to preorder Studio and Mac Pro Photo AppleApple is also releasing the second generation of the Mac Studio, built on the ultra-powerful M2 Max and M2 Ultra chips. The new Mac Studio will be capable of using 192 GB of unified memory, a few levels beyond the 8 GB to 16 GB of RAM that we recommend for most computers. Apple says that the new Mac Studio can support up to six Pro Display XDR displays. The Mac Studio starts at $2,000 and goes on sale next custom chips are also surprisingly making their way to the Mac Pro, the wildly powerful computer typically sold to enterprise customers such as film and animation studios. The new Mac Pro will be outfitted with the M2 Ultra chip, which Apple says is capable of importing 24 separate 4K camera feeds and encoding them to the ProRes format in real time. The new Mac Pro will have eight Thunderbolt 4 ports and six open PCI-e expansion slots. Apple says that with this latest announcement the companyâs transition of its product line to Apple silicon is complete. The Mac Pro starts at a breathtakingly high $7,000 when it goes on sale next 17 Stickers, StandBy, and Siri Photo AppleiOS 17 is coming, and itâs packed with small improvements that will make using your iPhone easierâand more fun. Here are the biggest features you can expect to take advantage of this fallApple is adding Contact Posters, which you can create to share a photo and text to display when youâre calling a contact. The customization looks a lot like what Apple released for the lock screen and home screen last year, so you can expect similar levels of artistic expression. Contact Posters will also be available within individual you miss or dodge a call, Apple will start automatically transcribing the voicemail in real time, so you can read what the voicemail contains as the caller is recording it. This is an advanced way to screen calls that you might not want to pick up. Youâll also be able to leave FaceTime voicemails in the form of short video new safety feature called Check In, which activates while youâre driving, can automatically notify family members or friends when you safely arrive at a location. Those you invite to track you can see your route, how much cell service you have, and your phoneâs battery level. If you intentionally deviate from your route or stop, Check In can also send your contacts an alert so that they donât you tend to spend hours lovingly creating Memojis that look just like you to share with friends, youâll probably love Appleâs new Stickers feature, which lets you make, well, stickers out of Live Photos. You can then send them to friends in is adding a new feature to AirDrop called NameDrop, which is a new way of sharing contact information with others. Youâll be able to customize the Contact Poster and contact information you share. In a huge update, AirDrop will also be able to continue over the internet if your phones or devices leave autocorrect is getting overhauled in iOS 17. The artificial intelligence that powers transcription on iOS is receiving an upgrade such that it will learn the words and phrases you use most often so it wonât change your intended curse word to âducking,â for instance.The next version of iOS will also include Journal, a new multimedia journaling app designed to preserve memories in a more structured way than just looking back through your photo iOS 17, iPhones will have a new mode called StandBy. When the screen is off and you turn the phone horizontally, a screen with a clock and perhaps a widget, if you so choose will appear. The new mode is oriented towards at-a-glance information, as it also supports live activities and of the voice assistant, youâll finally be able to drop the âHeyâ from âHey Siri,â and youâll be able to ask two questions in Sonoma Desktop widgets and more Photo AppleThe latest version of macOS, called Sonoma, will bring the Mac ever closer to the iPhone. The biggest feature is the addition of widgets, which youâll be able to pin directly to your desktop. These desktop widgets will automatically adapt when you switch windows, in an effort to look less distracting. Youâll also be able to access and pin widgets from your iPhone on your MacBook desktop is also still trying to make gaming a thing on Macs. Sonoma adds a Game Mode, which prioritizes a gameâs performance over other applications running on the Mac. And Apple is aiming to make game-development time faster and easier for Macs by introducing a game-porting toolkit to bring PC games to video game developer Hideo Kojima appeared at WWDC to announce that Death Stranding Directorâs Cut will be coming to Mac later this year. Kojima, best known for the Metal Gear Solid games, said that this is just the beginning of bringing games to the Sonoma also delivers video-conferencing improvements that let you add presentation effects, such as fireworks effects that appear when youâre giving a double thumbs-up, or the ability to put your screenâs contents over your shoulder like a news anchor. Youâll be able to use these effects in any app, including Zoom and Microsoft Safari web browser will add profiles, much like the wildly useful functionality already in Google Chrome; with profiles, you can keep your work and personal browsing separate. Safari will also integrate the ability to share and edit passwords between people. Youâll also be able to pin certain websites to your Mac dock, and macOS will automatically call it up as a web 10 All about health and fitness Photo AppleThe Apple Watch is all about fitness, and soon the smartwatch will be able to connect to bike sensors, which will allow hardcore cyclists to integrate way more data into their tracking. A new cycling Live Activity will also let you use your phone to view trip Compass app is getting a big update to automatically log two waypoints, which will be useful for hikers. The first waypoint will automatically log the last place you had regular cell service, and the second waypoint will be for a previous location where you can make an SOS call. You can view these waypoints within the Compass app in a new 3D Health app is turning into a resource for paying more attention to your mental health, with a mood tracker and screening questionnaires that you can share with your healthcare Apple Watchâs face is about to become more useful, too. A photo that serves as a watch face can be beautiful, but itâs not informative. With watchOS 10, you can use a full-screen photo as a face and then scroll up to reveal a list of suggested widgets and apps. The feature looks a lot like the Siri screen, just implemented in a more dynamic coming soon are new watch-face options Snoopy is coming in a variety of poses, and the watchâs face can even react to the weather. A new option called Palette shows the time in an array of bright colors. But third-party apps still canât offer watch faces, which is something that developers and Apple Watch owners have been asking for 17 Small changes Photo AppleThis fall, the iPad is getting a software upgrade, too. iPadOS 17 will include changes to the home screen and lock screen. Apple is changing widgets on the iPad by making them interactive, rather than just static buttons or information displays on the home screen. The lock screenâs redesign will include the addition of widgets, Live Activities, and a new astronomy iPad is designed to get work done, and Apple has finally gotten around to reworking the way the tablet handles PDFs. Youâll be able to fill, annotate, and generally work with PDFs better on the iPad. The iPad will also be able to handle live editing of a PDF between two Apple devices over a FaceTime Health app is coming to the iPad, and itâs coming with a new dashboard for the tabletâs larger screen. Itâs more focused on data and charts, so youâll be able to dive into all the health data your Apple Watch top of all that, youâll be able to set multiple timers at once for the first time, which is game-changing though weâre still unclear as to whether that feature is coming to iPhones, too.Audio improvements AirPods, AirPlay, and Apple TV Photo AppleThe AirPods Pro earbuds are getting some new-to-Apple features. A new âconversation awareness modeâ senses when you are talking, automatically lowers your music volume, and turns on the earbudsâ transparency mode. This excellent feature, which enables quick conversations, was popularized by Sony several years adaptive awareness mode reduces low-frequency noises such as airplane engine hum while allowing higher frequencies, such as speech, to reach your ears. JBL and 1More have had a similar setting as part of their ANC options, though Apple seems to be making the transition automatic rather than toggled via button also claims to have improved background-noise reduction over phone calls. The tricky part about noise reduction for microphones is that non-vocal sounds in the same frequency ranges as the human voice may still be picked up when the earbudsâ wearer is speaking. Earbuds can somewhat mitigate this effect with directional beam-forming microphones that aim at the wearerâs mouth, but weâve never experienced a reduction similar to that affecting the marching-band-level sounds in Appleâs video demo during the WWDC presentation. Regardless, we will be sure to test this function when the update is which lets you easily cast audio and video from your iPhone or iPad to a compatible device, is also getting huge improvements. In hotel rooms, youâll be able to use AirPlay to send audio or video to the roomâs TV by scanning a QR code. CarPlay users will be able to share control of the carâs music with iPhone users using the SharePlay FaceTime is coming to the Apple TVâsort of. The set-top box doesnât have a camera, so you have to set up your iPhone or iPad to serve as your camera, but then you can see the FaceTime call on your big reporting by Lauren article was edited by Caitlin McGarry.
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Apple used the Vision Proâs $3,499 price tag to give the headset every advantage over the competition. It has dual 4K displays, runs one of the best laptop chips in the business, and comes with sophisticated eye- and hand-tracking technologies. But it also has one advantage money canât buy Appleâs developer ecosystem. Perhaps the headsetâs single biggest advantage will be the ability for iPhone and iPad developers to easily plug their existing apps into the deviceâs operating system using familiar tools and the system stands in stark contrast to headsets from Meta, Valve, PlayStation, and HTC, which mostly rely on apps and games made in Unity or OpenXR to power their virtual and augmented reality experiences. While some competitors, like the Meta Quest, have key apps like Microsoft Office, Xbox, and Netflix, offerings beyond this are limited. In the several years that Metaâs headset has been out, the Meta Quest Store has only released about 400 games and apps. That isnât necessarily a bad thing, but itâs a sign that thereâs a serious lack of content optimized for other headset ecosystems, though, Apple is promising hundreds of thousands of apps on day one, a feat itâs able to pull off thanks to work on other platforms. Apple will automatically convert iPad and iPhone apps to âa single scalable 2D windowâ that works on the Apple Vision Pro â with no work required from developers unless they want to make any changes. And for the developers who want to create something new for the headset, Apple is making it easy for those already acquainted with its ecosystem to create apps for visionOS, its new mixed reality operating system.âvisionOS is not so different than iPadOS with ARKitââvisionOS is not so different than iPadOS with ARKit, the augmented reality kit that developers have had access to for a couple of years now,â Maximiliano Firtman, a longtime mobile and web developer, tells The Verge. âiOS and iPadOS developers will be able to use their classic UIKit apps, Unity apps, or their more recent SwiftUI apps for visionOS.âThe frameworks developers can use to build apps for iOS and iPadOS â SwiftUI, RealityKit, ARKit â have all been âextended for spatial computing,â Apple says, allowing developers to craft immersive AR and VR experiences for the Vision Pro. They can also build their apps with the tools already available to devs, including Xcode and Unity as well as Appleâs upcoming Reality Composer Pro that should let devs âpreview and prepare 3D contentâ for visionOS adds that even though the visionOS software development kit isnât out yet, web developers can still use âWebXR for immersive web apps and web experiences using Safari on visionOS⊠as most of the knowledge needed to create apps is already out there.âThis means that, in addition to Appleâs native apps, weâll likely see a lot of iOS and iPadOS apps make their way to the Vision Pro at developers making the jump, Apple is encouraging them to expand what their apps can do. A simple port might display an app on the Vision Pro as a âWindow,â creating a floating version in mixed reality. Apps with 3D elements might present content as a âVolumeâ that adds depth thatâs viewable from all angles. More immersive apps might build a âSpaceâ that can take up a userâs entire view.âApple will want to feature apps that take advantage of the new Volume and Space app paradigms,â Steve Moser, an iOS developer and the editor-in-chief of The Tape Drive, tells The Verge. âI imagine developers will want to quickly recompile their existing iOS and iPadOS apps for visionOS so that they will be on the visionOS AppStore on day one and potentially get an opportunity to be featured by Apple.â This is good news for Apple, which is looking to prime its App Store with services making its headset useful. But the approach falls short in one area where Appleâs competitors are strong gaming. When the device comes out early next year, Apple says it will house over 100 games from its Arcade service, which is a nice perk, but most of these games arenât built specifically for VR. That makes a pretty big difference, as users could just as easily whip out their iPhone or iPad to play an Arcade game, rather than put on an entire headset just to play Angry Birds Reloaded or Temple Run. After all, people are buying the Valve Index or the Meta Quest 2 just so they can access libraries of VR-only games like Beat Saber and Half-Life Alyx. A lack of serious VR titles risks putting the Vision Pro in the same position as the Mac â a device mainly for productivity, not a hub for gaming. While Apple is trying to coax game developers into putting their titles on macOS with a new porting tool, the fact is that most developers arenât prioritizing Mac as a platform because the majority of gamers use Windows, and up until now, Apple didnât exactly make it easy to bring over games from other OSes. Weâll still have to see how well these newly ported games actually perform.âThey clearly arenât focused on the current VR ecosystem and game developers like myself, but that may be the right move in the end.âEven though Appleâs headset might not immediately have some of the riveting experiences that come along with playing VR games like Arizona Sunshine and Blade and Sorcery, itâs not likely to make or break the headsetâs success. âThey seem to be nailing all of the points that Meta has been fumbling for [the] last few years, namely overall UX,â Blair Renaud, VR game developer and the director of IrisVR, tells The Verge. âThey clearly arenât focused on the current VR ecosystem and game developers like myself, but that may be the right move in the end. For the industry to move forward, we need all the things I mentioned, not just incremental hardware improvements.âAppleâs slow, careful approach to VR is reflected within the device itself. Instead of presenting you with a somewhat jarring and unfamiliar UI that engulfs your reality, the Vision Pro surfaces a set of recognizable apps that exist atop your real-world environment thanks to video passthrough. Of course, there is the option to turn on full VR using the digital crown, but Apple mainly left this application for watching movies or replaying videos. You wonât have to worry about getting used to controllers, either, as you can navigate through the device using just your eyes and hands. Based on first impressions of the Vision Pro, the technology is clearly there for it to succeed. But like most devices out there, the apps are what make it. Fortunately for Apple, itâs easier to build upon a foundation thatâs already been established, rather than build one from scratch.
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After a reported seven years of development, Appleâs AR headset is finally here. Itâs been a minute since weâve had a âone more thingâ moment. The wisdom, efficacy and ultimate fate of the product have yet to be determined, but one thing we can finally say for certain Unlike the long-rumored Apple television and car, itâs real and itâs finally here. âWith Vision Pro, youâre no longer limited by a display,â Apple CEO Tim Cook said, introducing the new headset at WWDC 2023. Unlike earlier mixed reality reports, the system is far more focused on augmented reality than virtual. The company refresh to this new paradigm is âspatial computing.â Image Credits Apple Itâs a way of interacting with the computing UI â something the company is referring to as a kind of input device, akin to a mouse or trackpad. The headset is surprisingly similar to earlier renders â it does, indeed, look like ski googles. Clearly this thing isnât meant to be worn outside the home or office. The headset is based on an aluminum frame, with curved glass up front. Thereâs a physical button for image capture and a digital crown for adjustments. The rear is a flexible strap, and a visor extends from the display to the wearerâs head, to keep light out. On the sides are built-in âaudio pods,â providing the is finally spatial audioâs time to shine â itâs now clear why Apple has been pushing it in such a big way. The system is designed to create the illusion of different audio sources. The headset runs on the standard M2 chip, paired with a new R1 chip, which takes on the video streaming. The displays are micro-OLED, with an impressive 64 pixels in roughly the space of a standard iPhone pixel. The three-element lens is designed to improve the imaging from all angles. The company also teamed up with Zeiss to bring custom prescription glass inserts, rather than accommodating for the wearerâs glasses. Image Credits Apple The hardware utilizes a new feature called âEyeSight,â which uses a front-facing display to reveal your eyes to other people in the room compensating for the opaque visor, creating an âauthentic representation of youâ on the curved front glass. This is accomplished through an initial facial scan. That image is also used as your avatar to represent you to other people wearing the headset. While the product is, indeed, mixed reality owing to the need for on-board passthrough, the company seems disinterested in engaging in the virtual reality conversation. Interestingly, it does appear to be a work-first device. Itâs telling that the company is focused on things like email, rather than, say, gaming. In fact, users can actually bring a version of their Mac desktop over, projected out in front of them. Apple really went to great lengths to avoid a touchscreen Mac, it seems. The opaque display lets the room darken around images. In fact, the company is really pushing 2D photos taken from the iPhone here. Thereâs a 3D camera built in, as well, allowing users to capture âSpatialâ photos and videos. Thereâs a movie theater option, too, taking advantage of the illusion of a full, large screen. There is gaming here, but rather than an actual VR experience, itâs a large screen projection, with standard games. Image Credits Apple Disney who else? is the first content partner here, which does bode well for future experiences. Bob Iger took to the stage today to announce that Disney+ will be available at launch on the device. The entertainment mogul understandably had a lot of faith in Apple here. In spite of earlier rumors around an adapted iPadOS, the company introduced VisionOS, a new operating system âdesigned from the ground upâ for spatial computing. Much like the iPadâs initial launch, there are a number of educational features, including astronomical and health apps, as well as one for music creation. Apple says the system will work with Microsoft Office apps, as well as teleconferencing services like WebEX and Zoom. VisionOS runs on the same framework as iOS and iPad OS, meaning that existing apps will port over. The company is also launching a new App Store specifically for the headset. Itâs teamed with Unity, as well, to support development tools for games, which should offer a better experience than simply porting over existing games. A new version of FaceID called OpticId brings security features for using things like Apple Pay. Meanwhile, camera data is processed onboard and the company doesnât log where you look. Image Credits Apple Whatâs clear is this is all extremely early stages. For one thing, the product was announced today, in order to bring more developers onboard. For another, the experience as depicted in the presentation is all renders. Of course, that also owes to the difficulty of presenting a 3D experience on a 2D video â this is something the company will keep running into with the product. It will be available early next year. Better start saving up now, because this thing is going to run $3,499. Yep. Itâs clearly focused on enterprise buyers, rather than regular consumers. Keep in mind, however, the âProâ part of the name seems to suggest that a more affordable relatively speaking version will be coming at some point in the future.
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At WWDC 2023, Apple officially unveiled its new Vision Pro headset, which it describes as a ârevolutionary spatial computer.â I was in the crowd at todayâs keynote when it was announced, and shortly thereafter, I was whisked away on a golf cart to go try out the Apple Vision Pro. When I arrived at the demo building on the far corner of Apple Park, I was then whisked away once again⊠into an alternate world powered by visionOS. The setup process When I arrived at Appleâs special demo building, I went through the process of being fitted for Vision Pro. This was done using a simple scanning system on an iPhone 14 that was similar to the process of setting up Face ID on a new iPhone. The next step was setting up Spatial Audio, which consisted of scanning my face and both ears. I had some trouble with the Personalized Spatial Audio part of the setup experience, but it didnât seem to have an impact on the actual Vision Pro experience. The iPhone 14 just didnât want to scan my left ear for some reason. I wear contacts rather than glasses, so I didnât have to go through the vision testing portion of the experience. For those who wear glasses, however, Apple had vision test equipment set up. With the boring stuff out of the way, it was time to try the Vision Pro headset itself. I put it on and adjusted the fit to my liking using the Head Band at the top and the flexible strap around the side. It was surprisingly easy to get a snug fit. Using visionOS From there, I started exploring visionOS, the operating system that powers the Vision Pro headset. In my first interaction, visionOS showed Appleâs iconic âHelloâ message floating in space. From there, I was taken to the Home View. The home screen is similar to the honeycomb view on the Apple Watch. I used my eyes to move through the grid of apps. visionOS relies entirely on your eyes, hands, and voice for navigation. I didnât get to try out any of the voice control features, but the eye and hand control gestures were really impressive. A simple tap of your fingers allows you to select an object. You can zoom in by tapping and pinching just like you would on an iPhone, and you can scroll by flicking your wrist. An open-ended flick of your wrist will activate inertia scrolling just like on iPhone, iPad, and Mac. Thereâs absolutely a learning curve to figuring out how to navigate around visionOS, but even in my 30 minutes with Vision Pro, I became pretty comfortable with most of the gestures. There were a few times that I selected the wrong thing and ended up in the wrong app, but it was easy enough to navigate back to the home screen by simply pressing the Digital Crown. visionOS allows you to open multiple apps and arrange them as you see fit. The interface for doing this is similar to Stage Manager on the iPad, with a âWindow Barâ at the bottom of each app to adjust positioning and an arrow in the corner to adjust the size of each app. You can also bring windows closer to you by tapping with your fingers and pulling them closer. I was really impressed with how well Vision Pro was able to see my hands and respond to the gestures. I could have my hands resting on my lap, seemingly out of sight of the headset. Still, Vision Pro could pick up on any gestures and respond instantaneously. But this is also a double-edged sword. One thing Apple explained to me is that there is a challenge to hand-control gestures because the headset has to be able to discern between intentional movements and unintentional movements. This is similar to something like an iPhone display or a Mac trackpad, where the software has to detect intentional vs unintentional movement. For most people, that learning curve is going to be the most challenging aspect of Vision Pro. I have to imagine that the gestures become second nature at some point, but youâll have to practice to get there. Iâm assuming that visionOS will offer a robust user tutorial on the first run when it launches to customers next year. Apple will also offer demos at its retail stores for customers. Content consumption and environments Apple is pitching content consumption as one of the biggest selling points of Vision Pro, and rightfully so. The experience is absolutely incredible. I had the chance to explore a 3D version of Avatar 2 and was blown away by the immersiveness. You can watch content via Vision Pro in a floating window that you can adjust to your liking, and visionOS will automatically dim the area around that window. You can also put the movie in an environment of your choosing. I got to watch a movie using the Cinema Environment, which made it seem like I was watching in a dedicated home theater. The attention to detail was remarkable, down to acoustic-foam-style textures on the ceiling. Watching 3D movies with Vision Pro is proof that 3D movies can be incredibly immersive and downright cool if done right. 3D TVs may have been a short-lived fad, but Vision Pro nails the experience. I also got to watch a clip of an NBA game while wearing Vision Pro, as well as an MLB game. Both of these experiences were incredible. I could look up, down, left, and right and feel as if I was in the stadium, sitting courtside or right alongside the first base line. There was also a clip that was taken inside a music studio with Alicia Keys. Iâve written a lot about how concerts can be a big selling point of Vision Pro, and this demo only further proved that point to me. Apple explained to me that every video I watched was shot in its own custom video format. It hopes that other companies will adopt this format, but as of right now, it had nothing to announce on this front beyond what it showcased with Disney during the keynote. Along the side of the visionOS interface is a menu that expands to show âPeople, Apps, and Environments.â I chose the Environments option and saw one called âMount Hood,â which was fully immersive and surrounded me on either side and behind me. This is also one of the times I used the Digital Crown to control my level of immersion. At any point, I could raise my hand it would appear on top of the mixed reality interface. Photos The Photos app is a key part of the Vision Pro experience. You can view your entire Photos library and use gestures to select photos, scroll between photos, zoom in and out, and more. You can view panoramic photos shot on iPhone that wrap all the way around you. I saw two different panoramic iPhone images that were taken in Iceland and on the Oregon coast. Spatial photos and videos are captured via the Vision Proâs built-in 3D camera. Apple says these are meant to let users âcapture, relive, and immerse themselves in favorite memories.â âEvery spatial photo and video transports users back to a moment in time, like a celebration with friends or a special family gathering,â Apple explains. During my demo, I saw two spatial videos one taken at a kidâs birthday party and another taken at a campfire. These were both very impressive and did a great job at making it feel as if I was in those memories myself. The demos were admittedly a bit creepy since these werenât my memories, but itâs easy to see how incredible this feature will be when that changes. FaceTime During my hands-on time with Vision Pro, I took a FaceTime call from someone else in the building who was also wearing Vision Pro. This person was reflected in my Vision Pro view using a Persona, which Apple describes as a digital representation of the person created using machine learning techniques. The Persona was very convincing, but once I started looking more closely, it was clear that it was an artificially generated video. This was especially noticeable around the personâs mouth. While on the FaceTime call, we collaborated on a Freeform document that included a 3D model of an apartment building. I could look inside that model to view specific details about the design, the corners, the furniture, and more. The 3D model took a while to load and was a bit buggy, which led to my overall mixed experience with FaceTime. Comfort and motion sickness Finally, and perhaps most important, thereâs the comfort aspect of Vision Pro. As I said at the beginning, the process of getting fitted and putting the headset on is straightforward and easy. But what about actually wearing it? I wore Vision Pro for about 30 minutes, and my experience was overall positive. The fabric is soft and breathable, thereâs a lot of padding around the eyes, and it felt snug but not too snug on my head. That being said, itâs definitely on the heavier side of things. I could absolutely see getting tired of wearing it after extended sessions. The overall design and fit reminded me quite a bit of AirPods Max and many of the materials were similar. Itâs clear why Apple opted for an external battery pack as well. If the battery pack was integrated into the headset itself, it would be way too heavy and virtually impossible to wear for more than a few minutes at a time. One thing Apple said today is that it only had a small selection of the Light Seal sizes available during these demos. When Vision Pro launches, however, there will be a vast set of Light Seal sizes available. This will help further perfect the comfort for all users. Going into today, I was really concerned about motion sickness while wearing an Apple headset. I get motion sick incredibly quickly in a car or an airplane. But in my 30 minutes wearing Vision Pro, I didnât experience any motion sickness whatsoever. Apple says that the combination of two 4K displays and incredibly low latency are big factors in preventing people from getting motion sick while wearing Vision Pro. The ability to move in and out of virtual reality and augmented reality also plays a major role in reducing motion sickness and fatigue. Other tidbits One of the most impressive parts of my time with VIsion Pro was the sound quality. The headset features two individually amplified drivers inside each audio pod. Paired with the immersive content, Spatial Audio was stunning. Far better than Spatial Audio today using AirPods. I took part in a one-minute mindfulness meditation that featured immersive animations and guided breathing exercises. I definitely needed this after the two-hour keynote! One of the demos saw me interact with a butterfly, which flew toward me and landed on my hand. There was also an Encounter Dinosaurs interactive experience, during which I walked toward the dinosaur and âtouched it.â This was cool but a bit gimmicky. Itâs a fun proof of concept for what could be possible in the future, though. I canât speak to battery life since I only wore Vision Pro for 30 minutes. My headset was connected to the external battery pack, and it didnât get in my way at all. I was able to get up and move around and just drop the battery pack into my pocket. I didnât get to try any of the Mac-focused features, but Iâm eager to learn more about those in the future. I didnât get a chance to see anyone else wearing Vision Pro, so I didnât get to see the EyeSight part of the experience. I saw an Apple Immersive Video demo that wrapped me in a 180-degree view as if I was flying above a city, under the ocean, in a field full of wildlife, and more. Wrap-up When I took Vision Pro off after my 30-minute demo, I felt a bit discombobulated. Not necessarily in a bad way, but it was a feeling Iâd never experienced before. I had just experienced something that transported me to another world⊠while also keeping me somewhat connected to the âreal worldâ around me. Throughout my entire experience with Vision Pro, Apple repeatedly emphasized the various ways the headset keeps you connected to the world around you. For instance, I could look to my left and right to see the two other people in the demo room with me. Another tell-tale sign of Appleâs goals is that nowhere in the press release does Apple even mention the word âheadset.â The company instead refers to it as a âspatial computerâ and refers to visionOS as âthe worldĂąâŹâąs first spatial operating system.â This is key to the Vision Pro experience, and itâs something that sets Apple apart from other players in this space. The hybrid of virtual and augmented reality strikes a really good balance of immersiveness while keeping you engaged with people around you. In many ways, Vision Pro and visionOS are the culmination of years of AR and VR features that have gradually made their way to the iPhone since ARKitâs introduction in 2017. Apple says that the iPhone is already the largest AR platform in the world, and visionOS takes advantage of many of those features. Do some features of Vision Pro seem gimmicky? Absolutely. But much of what I saw today is proof of just how impressive mixed reality can be when itâs done right, using top-of-the-line hardware and software. As the ecosystem expands, some of the content that may seem gimmicky can be replaced with incredible experiences. The hardware of Vision Pro is absolutely industry-leading. I couldnât see a single pixel on the 4K displays, and even the edges of the content on either side of me were crisp and clear. The combination of those displays and the powerful M2 and R1 chips inside mean that Vision Pro excels at everything it does. Vision Pro wonât be a runaway success, and I think even Apple knows that. The company likened the $3,500 price to that of the original Mac, which sold for $2,495 in 1984. In 2023 dollars, that would be over $7,000. But even if there arenât lines wrapping around Apple Stores on launch day, Vision Pro will give Apple a way to get its work in this market out into the wild. Developers can create apps, movie and TV studios can create content, and Apple can learn more about what people want from a product like this. I was a major skeptic of Appleâs plans to enter the VR/AR headset market. Vision Pro is still months away from being ready for prime time, but what I experienced during my hands-on today left me very impressed. Iâm excited to see the final product sometime early next year. Iâll have more thoughts on visionOS and Vision Pro later this week when I answer some questions from 9to5Mac readers. Have anything you want to know? Let me down in the comments or on Twitter or Mastodon. Follow Chance Twitter, Instagram, and Mastodon Add 9to5Mac to your Google News feed. FTC We use income earning auto affiliate links. More.
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